Course Outline
1. GUIDING PRINCIPLES
Explore the key principles of user-centred design.
Introduce ISO 9241 as a critical standard in the field of usability.
Clarify the distinctions between usability and user experience.
Gain the confidence to identify user needs and goals effectively.
2. USER RESEARCH
Define the proper components of use.
Develop methods for interviewing target audiences.
Distinguish between observation and interpretation.
Gather and analyse high-quality user data.
Develop research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users of your product or system.
Create product personas and interpret their needs.
Clarify Hick’s Law, which describes the relationship between the number of choices in a user interface and cognitive load.
State and manage the elements of user stories.
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction.
Utilise behavioural data to identify robust and flawed design ideas.
Select between design alternatives using A/B testing methods.
Explain the value of iterative design.
5. INFORMATION ARCHITECTURE
Create a structured experience from disorganised information.
Develop a suitable flow between a user and a product or service.
Organise, structure, and label content, functions, and features.
Contrast implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Confidently describe different user interface design patterns.
Select the appropriate interactive control in user interface design.
Easily define the concept of progressive disclosure.
State the difference between interaction design and information architecture.
Define the importance of consistency in user interface design.
7. VISUAL DESIGN
Create user interface designs that leverage universal principles of visual design.
Identify good and poor page layouts.
Choose the correct interactive control in a user interface design.
Enhance your research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choose between different types of prototyping, such as paper and electronic versions.
Describe the differences between prototypes and sketches.
Identify multiple design solutions before deciding on a specific design solution.
Practically sketch paper prototypes.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other usability principles.
State the different kinds of usability evaluation.
Record data from usability evaluations.
Evaluate the usability of systems by applying usability heuristics.
Requirements
There are no specific entry requirements for this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!