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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Overview of the user interface and workspace layout
- Initial project setup and navigation techniques
- Core principles of organizing 3D scenes
Modeling and Scene Construction
- Generating and importing 3D models
- Managing geometry and object hierarchies
- Building complex scene assemblies
Applying Textures and Materials
- Assigning and modifying material properties
- Utilizing textures and defining surface characteristics
- Basics of lighting and achieving visual realism
Exporting VR Projects from SimLab Composer
- Preparing models for VR-compatible output
- Optimizing assets for real-time rendering performance
- Finalizing and exporting VR projects from SimLab
Familiarization with Meta Quest 3
- Unboxing process and initial hardware setup
- Account configuration and system settings
- Exploring navigation, interaction, and core features
Integrating SimLab Composer with Meta Quest 3
- Establishing an effective workflow for VR deployment
- Migrating SimLab VR projects to the Meta Quest 3 device
- Testing and polishing immersive user experiences
Practical VR Application Session
- Interactive hands-on session using SimLab projects on Meta Quest 3
- Scenarios for collaborative interaction and presentations
- Identifying and resolving common technical issues
Conclusion and Recommended Next Steps
Requirements
- A foundational understanding of 3D design principles
- Practical experience with general computer graphics tools
- Basic familiarity with VR concepts is beneficial, though not mandatory
Target Audience
- 3D design specialists
- Professionals in training and visualization
- IT personnel assisting with VR projects