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 Duration 21 hours

Course Outline

Getting Started with SimLab Composer Ultimate

  • Overview of the user interface and workspace layout
  • Initial project setup and navigation techniques
  • Core principles of organizing 3D scenes

Modeling and Scene Construction

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Building complex scene assemblies

Applying Textures and Materials

  • Assigning and modifying material properties
  • Utilizing textures and defining surface characteristics
  • Basics of lighting and achieving visual realism

Exporting VR Projects from SimLab Composer

  • Preparing models for VR-compatible output
  • Optimizing assets for real-time rendering performance
  • Finalizing and exporting VR projects from SimLab

Familiarization with Meta Quest 3

  • Unboxing process and initial hardware setup
  • Account configuration and system settings
  • Exploring navigation, interaction, and core features

Integrating SimLab Composer with Meta Quest 3

  • Establishing an effective workflow for VR deployment
  • Migrating SimLab VR projects to the Meta Quest 3 device
  • Testing and polishing immersive user experiences

Practical VR Application Session

  • Interactive hands-on session using SimLab projects on Meta Quest 3
  • Scenarios for collaborative interaction and presentations
  • Identifying and resolving common technical issues

Conclusion and Recommended Next Steps

Requirements

  • A foundational understanding of 3D design principles
  • Practical experience with general computer graphics tools
  • Basic familiarity with VR concepts is beneficial, though not mandatory

Target Audience

  • 3D design specialists
  • Professionals in training and visualization
  • IT personnel assisting with VR projects

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