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Duration 21 hours
Course Outline
Fundamentals of SimLab Composer Ultimate
- Interface and workspace orientation
- Initializing projects and navigation techniques
- Core principles of 3D scene structuring
Modeling and Scene Construction
- Generating and importing 3D models
- Manipulating geometry and object hierarchies
- Constructing complex scene environments
Material Application and Texturing
- Applying and refining materials
- Managing textures and surface characteristics
- Foundational lighting techniques for visual realism
Preparing SimLab Composer for VR Export
- Preparing models specifically for VR output
- Enhancing performance for real-time rendering
- Exporting VR-compatible projects from SimLab
Getting Started with Meta Quest 3
- Unboxing and initial configuration
- Account setup and preference adjustments
- Navigation, interaction, and core features
Connecting SimLab Composer with Meta Quest 3
- Establishing a streamlined workflow for VR deployment
- Migrating SimLab VR projects to Meta Quest 3 devices
- Validating and refining immersive experiences
Practical VR Application
- Hands-on session integrating Meta Quest 3 with SimLab projects
- Collaborative interactive and presentation scenarios
- Resolving common technical issues
Recap and Future Directions
Requirements
- Basic comprehension of 3D design principles
- Practical experience with general computer graphics software
- Knowledge of VR concepts is beneficial, though not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel involved in supporting VR projects