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 Duration 21 hours

Course Outline

Fundamentals of SimLab Composer Ultimate

  • Interface and workspace orientation
  • Initializing projects and navigation techniques
  • Core principles of 3D scene structuring

Modeling and Scene Construction

  • Generating and importing 3D models
  • Manipulating geometry and object hierarchies
  • Constructing complex scene environments

Material Application and Texturing

  • Applying and refining materials
  • Managing textures and surface characteristics
  • Foundational lighting techniques for visual realism

Preparing SimLab Composer for VR Export

  • Preparing models specifically for VR output
  • Enhancing performance for real-time rendering
  • Exporting VR-compatible projects from SimLab

Getting Started with Meta Quest 3

  • Unboxing and initial configuration
  • Account setup and preference adjustments
  • Navigation, interaction, and core features

Connecting SimLab Composer with Meta Quest 3

  • Establishing a streamlined workflow for VR deployment
  • Migrating SimLab VR projects to Meta Quest 3 devices
  • Validating and refining immersive experiences

Practical VR Application

  • Hands-on session integrating Meta Quest 3 with SimLab projects
  • Collaborative interactive and presentation scenarios
  • Resolving common technical issues

Recap and Future Directions

Requirements

  • Basic comprehension of 3D design principles
  • Practical experience with general computer graphics software
  • Knowledge of VR concepts is beneficial, though not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel involved in supporting VR projects

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