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 Duration 21 hours

Course Outline

Augmented Reality Fundamentals

  • Exploring AR: key concepts, historical context, and diverse applications.
  • Under the hood of AR: understanding sensors, camera input, and basic computer vision.
  • Overview of ARCore's capabilities and the range of supported devices.

Setting Up the Development Environment

  • Installing and setting up the ARCore SDK for both Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Configuring project settings and establishing device debugging workflows.

ARCore Components and API Usage

  • Understanding motion tracking mechanisms and environmental awareness features.
  • Utilizing APIs for plane detection, light estimation, and depth mapping.
  • Implementing Cloud Anchors to enable shared AR experiences.
  • Integrating 3D models, textures, and materials within AR scenes.

Practical Project Development

  • Designing and building an AR-based commercial simulation application.
  • Creating interactive interfaces and features for product visualization.
  • Implementing core user interactions, including touch, rotation, and scaling.

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Adopting best practices for performance optimization, UX design, and data management.
  • Preparing comprehensive documentation and project assets for final presentations.

Final Project Submission

  • Designing and developing an AR prototype focused on commercial education.
  • Demonstrating and evaluating the technical functionality of the application.
  • Conducting pedagogical reviews and discussing practical real-world applications.

Requirements

  • A foundational knowledge of Android development or the Unity interface.
  • Familiarity with 3D graphics concepts and mobile application development.
  • A keen interest in educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors involved in technology and innovation programs.
  • Developers and content creators with an interest in AR application development.
  • Educators looking to explore immersive tools for academic and commercial settings.

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