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Course Outline

Fundamentals of Augmented Reality

  • Exploring AR: key concepts, historical context, and real-world uses
  • The mechanics of AR: sensors, camera input, and computer vision basics
  • An overview of ARCore features and compatible devices

Setting Up the Development Environment

  • Preparing the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Adjusting project settings and configuring device debugging

Core ARCore Components and APIs

  • Understanding motion tracking and environmental awareness systems
  • Leveraging plane detection, light estimation, and depth APIs
  • Implementing Cloud Anchors to facilitate shared experiences
  • Incorporating 3D models, textures, and materials into AR scenes

Hands-On Project Development

  • Designing and building an AR-based commercial simulation application
  • Creating interactive interfaces and product visualization capabilities
  • Adding basic user interactions such as touch, rotation, and scaling

Integration and Release Process

  • Conducting tests on compatible Android devices
  • Exporting, packaging, and distributing the app via the Play Store or internal networks
  • Applying best practices for performance, user experience, and data handling
  • Preparing documentation and project assets for final presentation

Capstone Project

  • Designing and developing an AR prototype for commercial education purposes
  • Demonstrating and assessing technical functionality
  • Evaluating pedagogical value and discussing practical implementation

Conclusion and Future Directions

Requirements

  • Foundational knowledge of Android development or Unity interfaces
  • Familiarity with 3D graphics principles and mobile application development
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Academic staff and educators specializing in technology and innovation programs
  • Developers and content creators focused on AR solutions
  • Educators seeking to implement immersive tools in academic and business settings
 21 Hours

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