Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Duration 21 hours
Course Outline
Augmented Reality Fundamentals
- Exploring AR: key concepts, historical context, and diverse applications.
- Under the hood of AR: understanding sensors, camera input, and basic computer vision.
- Overview of ARCore's capabilities and the range of supported devices.
Setting Up the Development Environment
- Installing and setting up the ARCore SDK for both Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Configuring project settings and establishing device debugging workflows.
ARCore Components and API Usage
- Understanding motion tracking mechanisms and environmental awareness features.
- Utilizing APIs for plane detection, light estimation, and depth mapping.
- Implementing Cloud Anchors to enable shared AR experiences.
- Integrating 3D models, textures, and materials within AR scenes.
Practical Project Development
- Designing and building an AR-based commercial simulation application.
- Creating interactive interfaces and features for product visualization.
- Implementing core user interactions, including touch, rotation, and scaling.
Integration and Deployment Strategies
- Testing AR applications on compatible Android hardware.
- Exporting, packaging, and distributing apps via the Play Store or internal channels.
- Adopting best practices for performance optimization, UX design, and data management.
- Preparing comprehensive documentation and project assets for final presentations.
Final Project Submission
- Designing and developing an AR prototype focused on commercial education.
- Demonstrating and evaluating the technical functionality of the application.
- Conducting pedagogical reviews and discussing practical real-world applications.
Requirements
- A foundational knowledge of Android development or the Unity interface.
- Familiarity with 3D graphics concepts and mobile application development.
- A keen interest in educational technology and interactive digital media.
Target Audience
- Faculty members and instructors involved in technology and innovation programs.
- Developers and content creators with an interest in AR application development.
- Educators looking to explore immersive tools for academic and commercial settings.