AI Agents in Gaming: From NPCs to Strategic AI Training Course
AI agents have revolutionized gaming by providing intelligent and responsive behaviors, from non-playable characters (NPCs) to strategic decision-making systems. This course explores the creation of AI agents in gaming, delving into essential topics such as decision trees, pathfinding algorithms, and reinforcement learning techniques.
This instructor-led, live training (online or onsite) is aimed at intermediate-level game developers and AI enthusiasts who wish to integrate AI agents into gaming applications effectively.
By the end of this training, participants will be able to:
- Understand the role of AI agents in modern gaming.
- Develop decision-making systems using decision trees and finite state machines.
- Implement pathfinding algorithms such as A* for in-game navigation.
- Apply reinforcement learning techniques to create adaptive AI behaviors.
- Optimize AI performance for real-time gaming environments.
Format of the Course
- Interactive lecture and discussion.
- Lots of exercises and practice.
- Hands-on implementation in a live-lab environment.
Course Customization Options
- To request a customized training for this course, please contact us to arrange.
Course Outline
Introduction to AI in Gaming
- Overview of AI applications in games
- Types of AI agents: NPCs, strategic AI, and more
- Key concepts in game AI development
Decision-Making Systems
- Implementing decision trees for simple AI logic
- Finite state machines for complex behaviors
- Behavior trees and modular AI design
Pathfinding and Navigation
- Understanding pathfinding algorithms
- Implementing A* algorithm for in-game navigation
- Optimizing pathfinding for large maps
Reinforcement Learning in Games
- Introduction to reinforcement learning concepts
- Training AI agents using Q-learning and deep Q-networks
- Designing reward structures for adaptive behaviors
Optimizing AI Performance
- Techniques for real-time AI performance optimization
- Managing resources and prioritizing AI tasks
- Debugging and troubleshooting AI systems
Advanced AI Techniques
- Procedural content generation with AI
- Simulating player-like behaviors
- Integrating AI with multiplayer gaming
Future Trends in Game AI
- AI and machine learning in next-generation gaming
- Ethical considerations in game AI
- Exploring AI-driven storytelling and narrative design
Summary and Next Steps
Requirements
- Basic understanding of programming concepts
- Familiarity with game development tools or frameworks
- Basic knowledge of AI principles
Audience
- Game developers
- AI enthusiasts
Need help picking the right course?
AI Agents in Gaming: From NPCs to Strategic AI Training Course - Enquiry
Testimonials (2)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!
Peter Melchart - Greentube IES GmbH
Course - Unity: Developing 3D Games with C# and Javascript
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